i feel like more people will play The Wolf Among Us in the near future and get to know how awesome it is, and before they do, i want to put down my thoughts on how awesome it is XD
backgrounder: The game is set in the universe of Bill Willingham’s Fables comics, as a sort of prequel. the hero is Bigby Wolf, a hardboiled detective solving a series of gruesome and unusual crimes in Fabletown, NYC.
non-spoilery review: if a good story out there is going to be made into a game, i’m going to wish it be made by Telltale Games. in the past my only two options were Lucasarts or Sierra, but now another company has made it into my list.
i got this game ages ago on Steam, but was only enticed into playing it only recently by the sister, who was greatly impressed… and if a game impresses my sister, you can bet your ass it’s worth trying out. her impeccable taste has gotten me into Mass Effect, and i had no doubt this rec would be as effective.
i was not wrong. while i honestly never got into Fables (tried out a few chapters and it did not click, but i probably haven’t read far enough into the story) i was blown away with the writing and characterization in this game. if Mr. Willingham had a hand in the writing, i may be persuaded to give the comics another go.
the mood of the game reminds me quite a bit of the Gabriel Knight games, which i remember fondly even if i backseat played most of them. it’s dark and gritty, with a touch of humor… though perhaps in keeping with good old comic book standards, the humor is toned down and doesn’t really go to the outrageous end of the spectrum. i would have liked a bit more humor, but i hear the games stay true to the comics, and maybe that’s not what one can expect from the comics, either.
the art is sublime. the voice acting is top-rate. but then i’ve been told that’s how Telltale Games does it; nothing less than the best.
gameplay is very engaging. Telltale Games appears to specialize in titles that bring to mind the “choose your own adventure” stories of my youth, where your choices ultimately affect the ending you get. this was as charming to me as it was in Mass Effect; i love the stress-filled decision-making moments, and the need to REPLAY THE WHOLE DAMN THING because you realized one small mistake you made in chapter 1 cost you the ending you wanted. also, i love how replayable the whole thing is, because even if you shoot for the best ending at the start, you end up intrigued about how the “bad” endings look like.
the replayability factor is the mark of a good Telltale Game, and TWAU seems to embody that. one thing i’m glad for is that i was able to play the game all in one go - that is, i waited until all the chapters were out, then i marathoned it. i think waiting a month for a new chapter kills a bit of the anticipation, considering how exciting the events are.
under the cut is the massively spoilery review: